/////////////////////////////////////////////////////////////////////////////
// Name:        pyMaterial.h
// Purpose:     
// Author:      Julio Jerez
// Modified by: 
// Created:     22/05/2010 08:02:08
// RCS-ID:      
// Copyright:   Copyright (c) <2010> <Newton Game Dynamics>
// License:     
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// 
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely
/////////////////////////////////////////////////////////////////////////////

#pragma once
#include "pyTypes.h" 
#include "pyBaseNodeInfo.h"

class pyScene;
class dMaterialNodeInfo;

class pyMaterial: public pyBaseNodeInfo<dMaterialNodeInfo>
{
public:
	pyMaterial(pyScene* scene, void* materialNode);
	~pyMaterial(void);

	long long GetId();

	void SetAmbientTextId(int id);
	void SetDiffuseTextId(int id); 
};
